With the Atavism MMORPG Engine, you can bring your game to life. A friendly interface along with documentation will guide you through all aspects of the Framework. Customizable built-in modules will allow you to create death and fear bringers races with brute force Orcs or Giants races or agile and fast skilled Elves. The most powerful day & night & weather system for Unity will make your game even more immerse. Your players will be amazed when they will experience transitions from sunny or warmly Summer full of flowers and beautiful colored areas to freezing their bones cold during a snowstorm..." Winter is coming", so group your players, build guilds, forge your own path with an economy like trading, resource gathering and crafting system. Give your players purpose by putting them on the path of right or wrong through the composition of quests and storylines. Test their strength and skills in PvP arenas and Solo or Group Instances. Create the most terrifying mobs which will put your game world into the darkness. Summon Heroes who can defeat them. Your imagination is the only boundary, you can achieve anything with Atavism.
✔️Data Base system: Store your game data using a database engine.
✔️Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private instances, accessible only to an owner (player or guild).
✔️Accounts Management: Set different access for your players (normal, admin, ban).
✔️Mobs/NPCs: Create any mob template with a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.
✔️Loot Tables: Setup different loot tables and drop chances of items for your mobs. Set group distribution or personal loot system.
✔️Factions: Use this module to easily set up your different factions in your game as well as what their standings are to one another.
✔️Quests: Create different types of Quests or chains of quests that can guide your players through your storyline.
✔️Dialogues: Create different dialogues for your NPCs. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
✔️Items: Create all the items for your game with this, and add different stats to items and functionality. Because of its versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo, and more.
✔️Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.
✔️Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting and assigning bonus stats to them based on their levels.
✔️Item Sets: Sets of items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.
✔️Auction House: Allows you to list and buy items, find them using a search box, filter by grade, class, race, and level, to finally purchase it from the auction.
✔️Skills: A fully featured skill system that allows you to open up skills when players level up with XP or level up their skill by using it like the old UO-style gameplay.
✔️Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.
✔️Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are available: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, morph, and more.
✔️Coord Effects: Setup different animations, particles, and more to run on events such as playing an attack animation and a particle when you use a striking ability.
✔️Stats System: Design any type of stat you want for your game.
✔️Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
✔️Crafting System: Design crafting recipes, set required skills for specific recipes along with crafting station. Define different chances for a different result like 100% chances for a sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting book with experience-based options.
✔️Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
✔️Option Choices Module: Manage your dictionaries like types of weapons, armors, items, and classes (currently there are over 22 dictionaries in place).
✔️Game Settings Module: Setup the Atavism server to your needs with over 100 global parameters.
✔️Merchant Tables: Define your NPC merchants, stock, and refresh time.
✔️Currencies Module: Define the whole kind of currencies (including premium one) for your players.
✔️Build Objects System: Define your building area, claim a right to some land, and build houses, farms, portals, trading posts, and shrines. Set claim taxes, and upgrades, define building stages and required materials. Attack, damage, repair, destroy, loot enemy buildings, and prepare endless hours of fun for your players.
✔️Damage Module: Define different types of damage and their resistances.
✔️Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds, and rewards for gathering them.
✔️Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards, and more.
✔️Integrations: Easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
✔️Weather System: Gives your players immerse in the real world with a full day & night cycle including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain, or sunny weather and attach it to each instance and adjustable random algorithm gives you the flexibility that you need.
✔️Pets Module: Define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive/defensive with a pet management panel in place to handle commands like attack or follow the master.
✔️Race & Class system: Define races and classes and their special attribute values, Humans can be most balanced while Orcs or Giants can have more strength and less intelligence.
✔️Mailing System: Send messages, and attach items or currency in-game.
✔️Mounts: Saddle the horse, tiger, or dragon which can give additional speed or another attribute of your choice.
✔️Guilds: Create a guild, define ranks, manage members, increase guild level, do guild quests, access guild warehouse, and more.
✔️Grouping: Group your players for arenas, dungeons, or just adventure in the world instances and complete more challenging quests. Promote a leader or kick an unwanted player.
✔️Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
✔️Chat: Different Channels like a whisper, group, guild, combat, instance-wide, or worldwide as well as an admin info channel along with linkable abilities and items with a tooltip on hover.
✔️Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization.
✔️Social: Friendslist and blacklist functionality.
✔️Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, a progress bar, and more.
✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more.
✔️Achievements: Define various conditions like kill mobs, gear score, craft items, get experience, harvest, and use abilities to get specific achievements and bonuses assigned for it.
✔️Talents: Define talent points, reset them, and assign abilities and effects to make them active or passive.
✔️Bonus System: Define 18 different bonuses with values and percentages like experience loss after players death, experience from killing mobs, a chance for loot, a chance for enchanting, cost of enchanting, time of enchanting, a chance for socketing, and much more.
✔️Premium Account (VIP): Define tiers and levels with separate bonuses for each level.
✔️Player Shops: Sell your items using your player or spawned NPC.
✔️Global Events: Define bonuses and the time when they should be applied to players.
OS: Linux 32bit or 64bit
DB: MySQL 5/8 / MariaDB
Unity: 2022.x Free or Pro to run Editor and client.
Basic knowledge of Unity.
Basic Knowledge of networking, like what is an IP address, how to set it, and how to open ports on your firewall.
✔️Atavism X server software you can host wherever you want (unlimited active world server per license up to the CCU limit, up to 16 functional servers to split the workload if necessary, and unlimited proxy, world, combat, and mob servers). This brings unprecedented scalability to the table
✔️1000 CCU (Concurrent Users - players simultaneously connected to the server at the specific moment)
✔️Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)
✔️Atavism Standalone Editor X (user-friendly graphical interface working independently from the Game Engine)
✔️Full Atavism with Demo data and Demo Unity files similar as in Atavism Live Server Demo Setup
✔️Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic)
✔️180 days of free updates and patches (it can be extended further at any point in time)
Additional bonus assets:
Integration with packages:
After completed purchase, the product will be instantly automatically available to download in your Atavism Customer Portal Panel (APANEL)
Atavism End User License Agreement
By installing or using the software, you and the entity or company that uses the software ("you") are unconditionally consenting to be bound by and are becoming a party to this license agreement ("Agreement"). Your use of the software also shall constitute assent to the terms of this Agreement. If you do not unconditionally agree to all of the terms of this agreement you will not have any right to use the Software.
Dragonsan Studios Sp. z o.o. ("Dragonsan Studios") acceptance is expressly conditioned upon your assent to all the terms and conditions of this Agreement, to the exclusion of all other terms. If these terms are considered an offer, acceptance is expressly limited to these terms.