Atavism
Unity Client + Atavism Platform

 

Atavism opens up development opportunities of virtual online worlds to everyone regardless of programming knowledge or artistic ability. Integrated with the Unity engine as the client, game developers now have direct access to one of the highest anticipated MMORPG engines in the market. Focus on developing the game and not with programming the networking backend.

You can Currently buy your license from our Online Store for immediate access.


Key Features
As we have been working on this we have had over 150 Development Companies test and use Atavism already in the closed Alpha release to polish and make sure Atavism meets the needs of what game developers want from a engine like this and have now moved to Beta release. With that we have already developed over 18 different plugins that allows you to customize your game easily without any coding and linked them into a Editor that you open up in Unity for easy access.
Here is a list of some of the plugin features that's been developed.

 

  • Data Base Plugin: Setup your database information and be able to link directly to it through the editor which allows you to do changes instantly to things pertaining to your MMO game.
  • Instance Plugin: Create and setup new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO.
  • Accounts Plugin: Control all player accounts from this plugin and set different access levels such as setting certain players as GM's in your game.
  • Mobs Plugin:Create any mob template from a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real time. You can even spawn a dragon right in front of other players while they are standing next to you in game.
  • Loot Tables plugin:Setup different loot tables and drop chances of items for your mob templates.
  • Factions Plugin:Use this plugin to easily setup your different factions in your game as well as what their standings are to one another.
  • Quests Plugin:Create different types of Quests for your players which you then add to any NPC you want to give the quest out. Create a chain of quests that can guide your players through your storyline.
  • Dialogue Plugin:Create different dialogues for your NPC's. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to a NPC or even allow access to certain quests only if a player asks a NPC certain questions.
  • Items Plugin:Create all the items for your game with this, add different stats to items and functionality.
  • Skills Plugin:A full skill system which allows you to open up skills when players level up with XP or level up their skill by using it like the old UO style game play. The choice is yours.
  • Abilities Plugin: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions.
  • Effects Plugin:Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player.
  • Coord Effects Plugin:Setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a strike ability.
  • Stats Plugin:Design any type of stat you want for your game with this plugin.
  • Player Character Setup Plugin:Setup what races, stats and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.

 

With all these plugins we also have standard things like chat channel, combat , full inventory system and much more in Atavism. The best part is you can easily use and incorporate other assets from the Unity Asset store into Atavism which will expand it even further for you (For example, there is a plugin developed by another developer for UniStorm which allows you to have a weather system in your game).



True MMORPG Engine

One scalable world with server clustering (clouds too), as huge or small of a virtual world you desire.

By the way, Atavism is not a cluster of multiplayer environments wrapped in an MMO shell.

True MMORPG Engine

One scalable world with server clustering (clouds too), as huge or small of a virtual world you desire.

By the way, Atavism is not a cluster of multiplayer environments wrapped in an MMO shell.

Unity Integration

What better than to harness the power of Unity as the client.

With nearly 2 million developers, libraries of codes and assets available, and cross-platform, and.. and ...

Unity Integration

What better than to harness the power of Unity as the client.

With nearly 2 million developers, libraries of codes and assets available, and cross-platform, and.. and ...

Unity's Bootcamp Integration

We have released a video demonstrating the ease of integrating Unity's Bootcamp into Atavism.

Now Bootcamp can become Bootworld.

Unity's Bootcamp Integration

We have released a video demonstrating the ease of integrating Unity's Bootcamp into Atavism.

Now Bootcamp can become Bootworld.
 

Simplification

Simplification does not imply dumbing-down or cookie cutter, but less programming hassle.

Focus on developing your game with Unity and not having to figure out networking and server programming.

Simplification

Simplification does not imply dumbing-down or cookie cutter, but less programming hassle.

Focus on developing your game with Unity and not having to figure out networking and server programming.

Customization

Plugin support to allow customization of your game world and rules.

For those of you who want uniqueness or have innovative concepts, well, yes you can.

Customization

Plugin support to allow customization of your game world and rules.

For those of you who want uniqueness or have innovative concepts, well, yes you can.

 

Intel

Unity

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